![]() For example, Bloody Mary decks are combo decks that include Bloody Mary and multiple ways of self-damage. These subarchetypes usually consist of a core package (the win condition) and more replacable cards that help you achieve this win condition. Choosing an archetype is the first step of deck construction, and will determine the kind of cards and the win condition you will include in your deck.Īfter you've determined your main archetype, you need to create a decklist with the philosophy of that archetype or a variation of one of the many sub archetypes. Putting High-Cost followers in an Aggro Deck or not having removal in a Control Deck is most likely going to have very poor results. It is very important for deck to follow one of the three archetypes, and also contain cards that match with the archetypes' philosophy. Listed below are the 4 main archetypes and a brief description of them. These four main archetypes all have a lot of subarchetypes, which are different per class.įor example, Forestcraft has the (Combo) OTK Roach archetype and Havencraft has the (Combo) Seraph archetype. In Shadowverse, there are 4 main archetypes, consisting of Aggro, Midrange, Combo and Control. For example, The Merlins in a Dimension Shift deck can be replaced by Spectral Wizards if you don't have enough Vials to craft 3 Legendaries. Certain other cards in the deck can be replaced by alternatives, may it be because of the meta, personal preference or a small budget. It also needs to run some specific cards, for example it needs Flame Destroyer (to set up the Dimension Shift-Flame Destroyer OTK combo), Fiery Embrace and Windblast (to deal with enemy threats) and of course Dimension Shift itself. Also, it needs to have several methods of card draw, since this will enlarge your hand (hopefully with Spellboostable cards) making the most out of the Spellboost mechanic. For example, a Dimension Shift Runecraft deck needs to have a lot of removal tools, preferably removal that is enhanced by Spellboost. The word archetype in Shadowverse means a set of guidelines and staple cards for a certain deck.
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